Sunday, February 24, 2019

Week 5 #2


As a teacher I welcome technology in my classroom. I believe that technology in the classroom is not only necessary to engage students, but it is an essential tool learning. Being that there exist many technological tools that can help teachers prepare curriculum as well as help students achieve desired goals, I feel that educators should embrace the opportunity. However, my approach to technology is that the use should be both balanced and with caution. We must remember that just because something is out there and being used, doesn’t necessarily mean it is good. Before integrating technology software into a course, it must be carefully evaluated whether it will truly promote higher level of thinking. 
Gaming literacy seems to be the 21st way of teaching. Since today's youth is busy with games and technology all day long, teachers must harness this motivational tool and use it for their benefit to promote learning. A digital game can have stimulating experiences in which students gain meaningful lifelong skills. Anything presented in such a manner makes learning more exciting. Scratch is a great example of a game which is exciting and educational at the same time. Teachers can use Scratch as a means of getting students to present knowledge they have about the unit or topic. 

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